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[Video] Tổng Quát Về Game Mafia Legends-The Lost City:
https://www.youtube.com/watch?v=MYPJKUiWILo
[Demo] Mafia Legends-The Lost City :http://dfteam.forumvi.com/t331-topic#4512
Tổng hợp ver game City of Roleplay : http://dfteam.forumvi.com/t206-topic
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[New] Dự án Naruto RPG đã bị huỷ bỏ
[New] Mafia Legends-The Lost City đã ra bản Demo
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Officer David
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Join date : 28/03/2013
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Huy chương:
 [Script] IMPROVED SAVE  on Sat May 25, 2013 8:01 pm
A very huge script with a lot of systems and options


This script has been created with the idea to give the maxium freedom and
possibilities to the creator. I think this system open many new ways, but i may
take some work for you.

Anyway the script comes with a working default configuration for each feature and
also have the option to make autoconfigurations. Turning on/off a feature only
needs to changue one option.

Main systems:

-Autosave system with temporizer or/and map script calls. The autosave warns you
activating a switch everytime is autosaved. Use a reserved slot for this system
that can be protected.

-Quicksave system. This lets the player to save everywhere, with the condition that
the quick savegame will be erased. Use a reserved slot for this system, that can be
protected. It have a must load option that protect agains cheaters.

-One slots modes. They make all the save and load process automatically. Also exist
a Quicksaving one slot mode that works like roguelikes ones.

-Complete event save control system. You can now save, load, erase, check if
savegame exist, keep savegame information in event variables, quick save
and autosave with simple script calls. It also have a function to call the load
game menu.

-Very complex and complete graphic personalitzation. Now savegames can show:
steps
map description(based on maps id)
map name
gameplay time
date
description(a text thats saved with the game. Ex: "Chapter I")
money
completed game(based on event variable)

actors names
actors levels
actors graphics
actors faces

There are two graphic configuration modes. With the automatic you can set all that
things in two lines, but with the advanced you can select also every option position.
and other extra things.

It also add the follow features:
-Backwindows and backscene based on images
-You can configurate windows transparencys and visibility.
-Some control over the fonts.

Other features:
-You can select savegame folder, savegames names and extensions.
-Warning messages.
-Main menu quicksave entry
-Configurable slot number.
-Extended vocabulary configuration
-High compatibality. You can disable individually the changues to game_system,
title, end or main menu.

In progress features:
-Slot sort system
-Graphic mode with one actor games in mind.
-Improved slot visually identification.
-Definition of font for each text.
-Some compatibility improvements
-Graphics and interace improvements

Planned features:
-Use of icons
-New base graphic styles
-More complex save scene
-Screen captures
-Extended roguelike style support


This script is in development. I have been testing it , but in a huge system like this im sure that will show some bugs or mistakes... just ask.
Suggerences, critics, translation mistakes, etc... will be listened. Also compatiblity issues.
Script code link: http://rpgmaker.net/scripts/49/code/



Đừng có đùa!! anh gọi hỗ trợ đấy!!
Watcha want, whatcha gonna do?
When Officer David come for you?
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Hoang_Vu
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Join date : 29/03/2013
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Huy chương:
 Re: [Script] IMPROVED SAVE  on Fri May 31, 2013 8:36 pm
Thím David cứ copy hết như thế này ak, thím tóm tắt lại những ý chính = tiếng việt thôi chứ nguyên một cục vậy ai hiểu Neutral



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Fire Dragon
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Join date : 28/03/2013
Coins : 12847
Posts : 809
Thanked : 90

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Huy chương:
 Re: [Script] IMPROVED SAVE  on Sun Jun 02, 2013 10:44 am
Cái gì thế. Nhìn nó cải tiến dc chú à.



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Smell_Street
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Join date : 27/04/2013
Coins : 1912
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Huy chương:
 Re: [Script] IMPROVED SAVE  on Sun Jun 02, 2013 10:05 pm
cái gì vậy trời mời chú dịch tiếng việt cho ae hiểu cái

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