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SC_Minato
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 [Script] HK Script - Ultimate Overlay Mapping  on Wed Jun 05, 2013 3:28 pm

Ultimate Overlay Mapping

Introduction

This isn't just another Parallax Mapping Script, It fixes the Issues about Changing the Tints of the screen, I used to use a parallax script from someone and when I change the tint of the screen the Parallax Image isn't blending with the Screen's Tint, Shake Screen, Flash Screen also apply to this. So I decided to make my own Parallax Mapping Script. This also allows you to have control on which Overlay Images you wanted to display for certain maps. Also This is the Script that I am using for making my Maps in VS:ER.

Features
-4 Overlay Images can be used per map. This includes the Light, Shadow, Parallax and Ground Overlays
-Display Certain Overlays in a certain map easily by configuring the switches in the script.
-Supports Tint Screen, Flash Screen, Shake Screen. No More Issues for these.
-Plug and Play!

Layering Instruction


Light Layer - Image MUST BE in .JPG format or it will not be displayed. It is Displayed in Positive Blend so Dark Colors will be removed and Light Colors will Prevail.
-Used in Sunlight Stream and Other Light Effects
Shadow Layer - Image MUST BE in .JPG format or it will not be displayed. It is Displayed in Negative Blend so the Colors will be Inverted and Light Colors will be Removed.
-Used in Shadowing Effects
Parallax Layer - Image MUST BE in .PNG format or it will not be displayed. It is Displayed in Normal Blend and Above Characters.
-Used in Objects ABOVE Character Priority.
Ground Layer - Image MUST BE in .PNG format or it will not be displayed. It is Displayed in Normal Blend and Below Characters.
-Used in Objects BELOW Character Priority.
Character Layer - The Character's Layer, and All the Events that was set as [Same as Characters] in Priority.
Map Editor Layer - What was set in Map's Editor will be displayed at the bottom of all the Layers. But Tiles with [★] Passage will be displayed Above Ground Layer and Character Layer.

Screenshot

Or Rather a Sample Map from the Demo:



Script

Download This Demo: http://adf.ly/Q2yVE


Known Bug

none so far. Report the bugs you find here.


Incompatibility Issue

>> Smooth Scroll Script - - Overlay Images Acts weird when this script is used with the Overlay Script
>> If you are using NeoSave system, and/or Omega7's achievement scripts. THIS script MUST be placed ABOVEthe two scripts, or weird errors occur.
>> If you are using ModernAlgebra's Animated Parallax script, THIS script MUST be place UNDER it, or the GROUND layer will not appear.


Other

Credit is Needed.



Được sửa bởi SC_Minato ngày Sun Jun 09, 2013 12:01 pm; sửa lần 1.



Project Revenger

Map:         40%
Gameplay:    70%
Sound:       100%
Story:       50%
Graphic:     80%

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Fire Dragon
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 Re: [Script] HK Script - Ultimate Overlay Mapping  on Sun Jun 09, 2013 7:07 am
Là xây maps rồi thành HD à.



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Officer David
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 Re: [Script] HK Script - Ultimate Overlay Mapping  on Sun Jun 09, 2013 9:46 am
hình như cái này là VX



Đừng có đùa!! anh gọi hỗ trợ đấy!!
Watcha want, whatcha gonna do?
When Officer David come for you?
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Fire Dragon
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 Re: [Script] HK Script - Ultimate Overlay Mapping  on Sun Jun 09, 2013 10:58 am
Đâu phải, ổng nghi là [Script XP] mà.



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SC_Minato
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 Re: [Script] HK Script - Ultimate Overlay Mapping  on Sun Jun 09, 2013 12:01 pm
nhầm VX đấy =]]



Project Revenger

Map:         40%
Gameplay:    70%
Sound:       100%
Story:       50%
Graphic:     80%

Xem lý lịch thành viên http://4r-dfteam.tk
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